Bringing Emotion into Action: 25 Years of Animation at Ubisoft With Gilles

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Published on ● Video Link: https://www.youtube.com/watch?v=LHDuEOLO5dQ



Duration: 4:11
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In 1997, Gilles thought he was applying to Ubisoft to be a motion capture actor, but instead he became an animator. Over 25 years, he helped build an animation powerhouse at Ubisoft by focusing on what he knows best: deconstructing the movement of the human body.







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Ubisoft
Ubisoft Games
Ubisoft Employees
Working at Ubisoft
Working in Video Games
Videogames
ubisoft games
Animation
motion capture
Gilles Monteil
Montpellier
Assasins Creed
Prince of Persia
Sam Fisher
Altair
Chorizo
gaming
capture motion actor
performance
digital animation
Splinter Cell
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