UPDATE! I was able to figure out how to get the HUD to not look like garbage, so the quality is ever so slightly improved from here on.
Playing with Brutal DOOM through the Zandronum source port allows us to actually take things up a notch and also makes the game watchable. The original console release was so dark that I believe it would make a pretty bad viewing experience these days. The game is actually very colorful, but you wouldn't know that by playing the washed-out and muddy 64 release.
I have to say, these levels are getting wild. The one "arena" style level I came across during this session was... pretty crazy, to say the least.
I'll be playing through the whole game over time, so stay tuned for more in the weeks to come. Hope you enjoy!
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