Brutal Doom 64 (Project Nightmare Addon) | Installation & Gameplay
Welcome to a look at the addon for Brutal Doom 64 called 'Project Nightmare'. In this video, I briefly talk about/show the installation for the mod, and then lastly, we get into some obligatory gameplay.
The main objective of this full version of bd64gamev2.pk3 is bringing all unused/cut content of the original Doom 64 and the Sgt.Mark's work to be played in normal megawads.
Project Nightmare is a mod that brings all exclusive content of the Brutal Doom 64 campaign (and unused content that Sgt. Mark never finished in the code) into normal gameplay. So you can see Nightmare Imps, the Unmaker or the Laser Gun just for playing Doom 1, Doom 2, or Plutonia for example. It can be played with bd64mapsV2.pk3 too!
Thanks and credit for Brutal Doom 64 goes to Sgt. Mark IV, and for Project Nightmare, I would like to thank Exeor for the work involved.
The music used as a background piece in the early part of the video (before gameplay starts) is from the 'Doom Ambient Alternate Sound Pack': https://www.moddb.com/mods/brutal-doom/addons/alternate-dark-ambient-music-pack
Click here to check out more of Aubrey Hodges works: https://aubreyhodges.bandcamp.com/
Brutal Doom 64 mod: https://www.moddb.com/mods/brutal-doom-64
Download the mod: https://www.moddb.com/mods/brutal-doom-64/addons/brutal-doom-64-project-nightmare
Download the HUD I used (HXRTC): https://forum.zdoom.org/viewtopic.php?t=47539
My DOOM mod playlist: https://www.youtube.com/playlist?list=PLpjJkR6CPffiDYHbn67EGHpUW3IoKz0f7
All of my playlists: https://www.youtube.com/view_all_playlists?o=U
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