BSP Trees: The Magic Behind Collision Detection in Quake

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16,200
Published on ● Video Link: https://www.youtube.com/watch?v=wLHXn8IlAiA



Quake
Game:
Quake (1996)
Duration: 8:53
109,881 views
6,077


An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through walls and falling through the ground.

Music Credits:
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Guiton Sketch by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 licence. https://creativecommons.org/licenses/by/4.0/

Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100473

Artist: http://incompetech.com/
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Pioneers by Audionautix is licensed under a Creative Commons Attribution 4.0 licence. https://creativecommons.org/licenses/by/4.0/

Artist: http://audionautix.com/
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0:00 Intro
0:33 BSP tree warm-up
3:21 Tracing a line
6:20 Tracing a box
8:05 Outro







Tags:
quake
collision detection
bsp trees



Other Statistics

Quake Statistics For Matt's Ramblings

At this time, Matt's Ramblings has 715,636 views for Quake spread across 13 videos. About an hours worth of Quake videos were uploaded to his channel, roughly 72.94% of the content that Matt's Ramblings has uploaded to YouTube.