Bug Fables--520 Damage Against Single Target in One Round (530 Total)

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I dealt 520 damage to a single target in one round. I also dealt 10 damage to another target, bringing the total to 530.

I've been working on a damage calculation guide for Bug Fables. It describes how to calculate the amount of damage dealt by all the party's attacks. The guide is now complete and can be found here:

https://gamefaqs.gamespot.com/switch/265304-bug-fables-the-everlasting-sapling/faqs/80075

After finishing most of the guide, I decided to put my newfound knowledge to work by taking on this challenge. A few others have also tried their hand at it:

RareBeeph (246 damage; older version of the game):
https://www.youtube.com/watch?v=WFAmXcaIggI

Mr.Fruitman 7 (256 damage):
https://www.youtube.com/watch?v=toxYehAP-MM

RullianTheSkunk (351 damage):
https://www.youtube.com/watch?v=3Xl8FhKa4UQ

My strategy is most similar to RullianTheSkunk's in that the primary source of damage is Frost Relay. I discovered its massive damage-dealing potential while working on my guide. However, one of the crucial techniques in my strategy is something that I haven't seen anywhere else. After attacking a few times with Vi and Leif, I use Abombination to kill them, then use Miracle Shake to bring them back to life. This has two very beneficial effects. First, it resets their exhaustion to 0, thereby greatly increasing their attack power. Second, it sets their turn counts to 1, giving me a total of 2 more turns. As a bonus, Abombination deals 10 damage and restores 12 TP.

Like the players listed above, I fight The Everlasting King because he has infinite health until he has finished his scripted healing.

In the first 6 rounds of battle, I prepare. There are many conditions I want to have in place when I launch my assault in round 7:

* Everyone is alive.
* All allies have red up arrows, raising their attack.
* All allies have 3x charge.
* Vi is in danger (HP less than or equal to 4) so that Last Attack takes effect.
* Vi is poisoned so that Poison Attacker takes effect.
* The king has a blue down arrow, reducing his defense.
* The king is burned so that he takes 3 damage.
* The king is poisoned so that he takes 2 damage.
* Kabbu has at least 11 HP so that he can survive Abombination.
* Chompy has Pretty Ribbon equipped so that she can deal the maximum amount of damage.
* Due to the use of Hustle Candies, Vi has 4 extra turns and Kabbu has 3.

It took quite a bit of planning to figure out how to do this and a fair amount of luck to make it happen. Once I finally got to round 7 with all the above conditions met, my strategy dealt the exact amount of damage I had predicted.

Now that I've described the key parts of my strategy, most of my actions in the battle should be self-explanatory, but I'll elaborate on a few points:

* I apply the same status effects repeatedly because the duration stacks.
* Kabbu has Status Mirror equipped. When the king tries to burn him, I deliberately fail to block, causing Kabbu to be burned. Due to Status Mirror, the king is also burned.
* At the beginning of the damage round, I select Do Nothing with Leif. It might appear that I'm wasting a turn and that it's better to do something, even if it only deals a little damage. But any attack or skill would increase Leif's exhaustion. Then, when I used Frost Relay, each of Leif's 6 hits would be weaker by 1 attack power. Multiply this by 4 uses of Frost Relay and the reduction in damage is large, so I would need to deal lots of damage with Leif's turn to compensate. Ice Rain can do so, but it's an expensive skill and I can't spare the TP. An offensive item like Longleg Summoner would be ideal because it doesn't increase exhaustion, but I'm already using all 15 item slots. The turn relay is more useful later on (and it isn't restored when someone is revived), so I don't use it here.
* I get the last Frost Relay action command prompt wrong on purpose because doing so increases attack power. The details are discussed in my guide (linked above).
* After bringing Vi back to life, I feed her an Abomihoney. This is the perfect item for the situation because it accomplishes three things at once: it puts her in danger (activating Last Attack), it poisons her because of Weak Stomach (activating Poison Attacker), and it restores 12 TP.
* Kabbu has Status Relay equipped, so when he turn relays to Vi, he transfers his red up arrow and 3x charge.

After exiting the battle and showing my setup, I go to the Cave of Trials to check my record. It says 530 instead of 520 because it's counting damage against all enemies. I dealt 10 damage to the floating key.

With so many options available, I wouldn't be surprised if it's possible to deal even more damage than this. One thing that might help is the charm system. If you received one or two TP-restoring charms, you might be able to squeeze in an Ice Rain with Leif, increasing damage slightly. However, this seems like it would require a large amount of luck, so I don't plan on attempting it.







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