Gerudo Archery: One Pass, One Target, Perfect Score

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To make the Gerudo archery minigame more challenging, I came up with the following rules:

* Only shoot one target.
* Fire all your arrows before Epona reaches the far end of the course, i.e. only make one pass by the targets.

Following these rules individually creates two nice challenges, but I combined them for extra difficulty.

I think the third target is the only one you can get a perfect score with. Because Link can only turn so far to the side, you don't have enough time to hit either of the first two targets 20 times, and you can't hit the fifth target at all. You don't get credit for hitting a target unless you're close enough, which rules out the fourth target; by the time you're close enough to hit it, you don't have time to fire 20 arrows. That leaves the third target. There is enough time to hit it 20 times, plus a little extra time to allow you to line up your first shot.

This challenge would be harder on GameCube because the stick sensitivity is higher, making it harder to aim.







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