Build a Lot 4 - Power Source EXPERT MODE [Level 37] Walkthrough - HD Gameplay (1080P)
HD Gameplay Playing Build a Lot 4: Power Source
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Main Campaign, Level 37
Build-a-Lot 4: Power Source
Goals: 1 Cinema, +120 Appeal, $10,000,000
Start with: $500,000, 6 workers, 1,500 materials, 5 technicians, 1 Hydro Turbine lot, 4 other empty lots
Level Tip: To reach the Appeal rating, you need to be able to put recreations in between houses, so leave lots for that purpose. Initially you can put the Recycling Center and Tech Center on two of these lots, then eventually replace them.
Level Tip: Ultimately you will need to have sold 4 3-Star Apartments, kept 5, and have 2 Amphitheaters in between two houses each.
Construct 1 Workshop.
Purchase Lightning Efficiency.
Train 3 workers.
Construct an Apartment. Paint it. Sell it as soon as it’s ready.
Buy just enough materials to construct a Recycling Center.
Construct a Recycling Center where it will be in between two houses, eventually.
Buy 5,000 materials.
From now on buy materials as needed in 5,000 units.
Construct an Apartment. Paint it and upgrade to 3-Stars.
Construct a Hydro Turbine.
Construct a Solar Tower.
Construct the Tech Center.
Buy the Genius Certificate training.
Train 3 more technicians.
Supercharge the Hydro Turbine.
Supercharge the Solar Tower. Even with these power sources you will need to add 3 Energy Savers to each Apartment, but this will give you enough power to run the houses, the Cinema, and the recreations.
Now construct Apartments, 2 at a time, painting each, upgrading each to 3-Stars, and adding 3 Energy Savers to each.
Keep your Apartments inspected regularly so you don’t have to repair too many.
Keep buying any house under $400,000 as it becomes available, and demolish it to use the lot.
Construct the Garden Center. From now on, landscape every constructing you own.
Train more workers, up to 21 workers.
Train more technicians, up to a total of 15. Don’t demolish the Tech Center until you have 9 Apartment houses with 3 Energy Savers each; you need the Genius Certificate training for speed.
Don’t sell any Apartments yet; you want to collect the rent. Just keep constructing them.
When convenient, construct the Cinema so it impacts only one Apartment. You will have to occasionally assign a worker to it, but that’s OK.
Once there are 9 Apartments total, and all have been painted and landscaped, demolish the Garden Center. Construct an Amphitheater there as long as it affects two houses.
When all 9 Apartments upgraded to at least 2 Energy Savers each, buy one more set of 5,000 materials, then demolish the Recycling Center and construct a 2nd Amphitheater there as long as it affects at least 2 houses.
Demolish the Tech Center and construct one more Apartment constructing there. Paint it.
Once you have the Amphitheaters built you can start selling the Apartments one at a time. Try to get full price by low-balling competing properties. Keep 5 in order to make the rent requirement, so you will be selling 4 or 5 at this point.
All of the Build-a-lot games are built on the same premise: to develop a neighborhood with homes, shops, services, etc. while keeping an eye on resources like time, labor, building materials, and money. This makes for an entertaining and occasionally frantic time management game, attempting to meet all the needs of the community within a certain timeframe. Build-a-Lot 4 continues the same idea but adds something new and timely — dealing with the crumbling infrastructure of an aging and near-capacity power grid.
In Build-a-Lot 4, the first and most important thing you need to track is available energy. Before you build a single thing you must assess the available power structure and add to it if necessary. This adds a layer of complication to the basic Build-a-Lot dynamic due to the fact that if you add a house or business without taking into account power needs, the entire neighborhood will black out. And since you cannot collect rent or money from businesses during a blackout, you need to fix the situation, fast!
Modern, so-called "clean" energy facilities are available to build, but watch out, like all complicated technology they can break down, causing wide-spread blackouts.
Retained from the previous game are the weather patterns, which still affect gameplay. Rain slows down outdoor construction, such as building or painting, and if it rains a lot in your community, perhaps a solar power plant is not the way to go.
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