Building Effects with Niagara and Blueprint | GDC 2019 | Unreal Engine

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Duration: 29:22
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Niagara is Unreal Engine’s powerful new VFX tool for authoring sophisticated real-time particle effects. In this Unreal Engine Learning Theater session by Epic’s Chris Murphy during GDC 2019, you will see how to use this new tool in a practical example that combines Niagara with Unreal Engine's visual scripting language, Blueprint, to create a dynamically-generated, in-game high-end effect.

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Tags:
Game Development
Unreal Engine
UE4
Epic Games
Game Engine
Unreal
Game Dev
GDC



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