Unreal Engine’s Audio Rendering: Retrospectives and Case Study Analysis | GDC 2019 | Unreal Engine

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Duration: 45:16
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During GDC 2019, Epic’s Aaron McLeran walks through the Unreal Engine team’s development process for the new audio renderer, which includes balancing live Fortnite support and feature development, and maintaining backward compatibility, all while pushing forward on innovation and long-term vision. Hear the latest on feature prioritization and process, AB testing methodologies and techniques, and retrospectives on specific case studies. Preview new features coming in 4.22 and 4.23, along with a glimpse of the UE4 audio roadmap.

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Tags:
GDC
Game Dev
Epic Games
Unreal
Unreal Engine
Game Development
Game Engine
UE4



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