Building natural environments in Unreal Engine

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Published on ● Video Link: https://www.youtube.com/watch?v=gbj1qgPOl3E



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Unreal (1998)
Duration: 28:09
426,840 views
11,287


In this presentation by Epic’s Paulo Souza, we use the power of Quixel Megascans to build a natural looking environment in Unreal Engine. By relying on the latest world building tools in Unreal, we're able to quickly create a terrain leveraging its new Edit Layer functionality and sculpt it very quickly with the use of Landscape Blueprint Custom Brushes. We also show techniques that can help you create interesting blending effects using Runtime Virtual Textures. At the end, we use the Procedural Grass system and the Procedural Foliage Placement tool to quickly add very natural looking vegetation to the scene.

Learn more at http://www.unrealengine.com







Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development



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