đBuilding rooms, roads and giving too many jobs to settlers in Going Medieval | 3rd Letâs play EP#6
Here are 10 super settlers getting too many jobs in Going Medieval. Not only do I set them on building more rooms, a great hall, roads out of clay bricks but also planting trees, well a whole forest in fact, and all the other chores about food production, hunting, logging trees for wood and making drinks. They might be 10 super settlers but even they have their limits. This is why I manage their jobs and priorities to make them more efficient and help them finish all my projects.
đ Playlist dedicated to this playthrough:
   â˘Â 10 Super Settlers playthrough in Goin... Â
đŞ Going Medieval Guides and Tutorials:đŞ
   â˘Â Going Medieval - Guides, Tips, How to... Â
âś Going Medieval Letâs plays:â
   â˘Â Let's Play Going Medieval Â
đ Player's Village showcase :    â˘Â đ How Players designed Astounding Cast... Â
đ Village Design Guide :    â˘Â đ Village Design Guide for Going Medie... Â
đ Starting Tips & Tricks for Going Medieval:    â˘Â đ Starting Tips & Tricks for Going Med... Â
đš Breakdown of Weapons & Armors in Going Medieval :    â˘Â đš Breakdown of Weapons & Armors in Goi... Â
â UPCOMING STRATEGY GAMESâ
   â˘Â New AAA and Indie games in 2020. Â
Chapters
0:00 Explanation
0:53 Fixing the stairs problem
2:05 Your suggestion: Shelves and speed
3:14 Roads, flooring, settler speed
4:09 Iron mining and smelthing
4:44 Planning the 2nd level of the main building
6:02 Finishing the kitchen
7:31 Fixing the lack of wood
9:03 Making meals
9:23 Your suggestion: package workstations for sale
10:18 Village management
10:56 Planning the Great hall construction
12:16 Hunting
13:51 Great hall construction
15:35 Interior decorating Great hall
18:30 Production management
20:26 Finishing the Great hall
22:20 Food & Village management
24:40 Tailoring workshop
27:12 Jobs and item management
30:11 Too many jobs and chores
đ Game Previews, Introductions and First look videos:
   â˘Â PC Game Previews with gameplay and fe... Â
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
đ Store lihttps://store.steampowered.com/app/1029780/Going_Medieval/...
Going Medieval transports players to the year 1346, just as the known world began to recover from the calamity known as Black Death. Survivors emerging from societyâs ashes migrated and re-settled areas reclaimed by nature. Players will guide their villagers and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.
Plan, create and build your settlement using a variety of materials at your disposal, protect your villagers from the elements, including hunger, enemies and even the weather, and defend your village from rival factions by building impenetrable, multistory fortresses or strategically placed archers and traps. Observe your villagers, all with unique histories and agendas, to figure out how to best serve them - happy villagers are productive villagers, after all.
Going Medievalâs single-player experience puts you in control in one of the darkest and dangerous periods of humanityâs history - navigate the dangers or perish like so many before you. With almost infinite replayability options, no playthrough is the same.
BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.
DEFEND YOUR COLONY
This stark post-calamity world is rife with external threats, but you can give your villagers the upper hand in battle by building impenetrable defenses and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.
PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements. Stock up on supplies and build shelter to keep them fed and warm. Maintain your villagersâ emotional states, as their moods are affected if their needs and wants arenât met.
SHAPE YOUR STORY
Increase your populace by helping out strangers in dangerous situations or by taking in like-minded travelers. Your villagers have personal histories and agendas. Get to know them by observing their behavior and relationships with others.
#GoingMedieval#jobs#Greathall
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