Building the Base Mesh of the Game Weapon in 3ds Max

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In this lesson we will begin modeling a base for the bladed weapon.

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Tags:
Autodesk Mudbox
Mudbox
Pluralsight
Ambient Occlusion Map
Tutorial
Sculpting
Game
akn_include
UV
Autodesk 3ds Max
Channel Painting
Poly
Autodesk 3ds Max 2012
Normal Map
Autodesk 3ds Max 2014
Autodesk
Modeling
Props
Autodesk 3ds Max 2013
3ds Max
Professional
Weapon
Assets
AO
Training
Texturing
Weapons
Low-Poly
Autodesk 3ds Max (Award-Winning Work)
Digital-Tutors