Creating UVs for the Base Geometry of the Game Weapon in 3ds Max

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In this lesson we will create uvs for the weapon base and add some resolution.

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Tags:
Autodesk 3ds Max 2014
3ds Max
Autodesk 3ds Max (Award-Winning Work)
Autodesk
Mudbox
Weapons
Pluralsight
Assets
Normal Map
Autodesk 3ds Max
Low-Poly
AO
Professional
Poly
Channel Painting
Ambient Occlusion Map
Game
Props
Digital-Tutors
Sculpting
Modeling
Tutorial
Autodesk 3ds Max 2012
Training
Autodesk Mudbox
Autodesk 3ds Max 2013
Weapon
UV
akn_include
Texturing