Bungie's Multi-Generational Fights With Lights [cc]
This video goes over my personal journey learning about how Halo 2 is a mess, and how Bungie wrestled with their lighting systems for decades to try to get good looking shadows that ran well. Did they eventually succeed?
Mods used:
Halo 2 Dynamic Lights (fix in mod's comments): https://steamcommunity.com/sharedfiles/filedetails/?id=3276750116
Reach Third Person: https://steamcommunity.com/sharedfiles/filedetails/?id=3404734488
Leyva Eternal: https://ko-fi.com/levyathedeathless/gallery
discord: https://discord.gg/5cJ7b4mYXj
email me at yescassiusismyrealname@gmail.com
patreon: https://bit.ly/3MKr02N
twitter (i dont use this platform): https://twitter.com/theopone_
channel: https://bit.ly/3PHbhU7
the best stuff i've made: https://bit.ly/3ySzlgz
music by https://soundcloud.com/emiflake
Bungie's Multi-Generational Fights With Lights
• Bungie's Multi-Generational Fights With Li...
big things are coming.
vidiq only autogenerates one description now, and it's less funny, but for posterity here it is:
This video highlights a key moment in Halo 3 ODST, showcasing what Bungie aimed for in Halo 2. The ODST cutscenes and city descriptions reveal the atmosphere the developers envisioned. It's a dive into halo lore and the developers' ambitions.