Bunnie Rabbot Proper Parts Rebuild in CC4 - Salvaging and Adjusting Facial Morphs
After jailbreaking Bunnie from her default CC4 avatar format to force the extra bones for her ears, tail and ponytail into the application there is a careful process to double check that all the facial morph data came back into the app with the new raw fbx file. You will lose the ability to change body morphs or apply and use CC4 clothing/accessories as well as the ability to add anything else you intend to skin weight to the character BUT the trade off is you dont have manually do any face morph work completely from scratch or back inside another external DCC app. There are over 96 default morphs and about 15 specific visemes that you def do not want to have to go and redo by hand if they already existed in the original CC4 avatar.
This model is not final I will have to redo all of this again once the fur cards are complete so I am not taking the time to do completely solid adjustments at this point.
**Warning this is not by any means a walkthrough or guide. Lots of mistakes were made and I'm sure not the best solutions were used but the goal for today was just to get it working and look reasonably ok.
#CC4 #Reallusion #Bespoke #CreatureCharacters #CharacterDesign #SubstancePainter #BunnieRabbot #BunnieBot #SonicMovie #ArchieComics #SatAM
#lunarnewyear #chinesenewyear #yearoftherabbit #2023 #Character #Unreal #Sonic #Metaverse