Bunnie Rabbot Rebuild - The Miracle of Easy Semi Procedural Fur Card Placement in Maya

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After days for wracking my brain over how to do fur cards easily. Tutorial after tutorial out there was just for post rendering Arnold animal fur stuff, Ornatrix to unreal (which is still heavy alembic curves not hair cards), or worse the human hair tutorials about how to use or make guides to make alembic grooms to convert those back into hair cards. One groom video showed me to use paint effects to make guides. Haratatsu, here a mesh was being drawn on to the characters surface but it was a tube and I could not figure out how to make it just a single set of randomized multi segmented, pre UVed plains. I stumbled back across videos of MASH networks but again the control that I needed was not there. It was all too much and not exactly what I needed.

After finding @vadalmafa6802's video [https://youtu.be/KE4BkylglL0] perfectly explaining how one can customize paint effects it hit me. Ok I cant get this thing to be a flat card but I got all the randomization I need from a 3 sided, multi-segment tube, just delete the back faces via the UV editor. And a solution was born. I can now literally hand paint entire spline surface snapped stripes of randomized, direction oriented hair cards with ease. If you are struggling with the decision of trying to convert alembic grooms to realtime cards vs just hand placing them painstakingly one by one, perhaps this can be a better solution for you. Hope it helps anyone else out there needing to get actual realtime fur cards done for unreal rather than fumbling with heavy alembics that will bog down your FPS as soon as you get more than two or three animal characters on screen. This same technique/idea can be applied to scales or feathers. Good luck!

**Warning this is not by any means a walkthrough or guide. Lots of mistakes were made and I'm sure not the best solutions were used but the goal for today was just to get it working and look reasonably ok.

#CC4 #Reallusion #Bespoke #CreatureCharacters #CharacterDesign #SubstancePainter #BunnieRabbot #BunnieBot #SonicMovie #ArchieComics #SatAM

#lunarnewyear #chinesenewyear #yearoftherabbit #2023 #Character #Unreal #Sonic #Metaverse




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Tags:
Lunar New Year
Chinese New Year
Bunnie Rabbot
Rabbit
Anthropomorphic
Sonic The Hedgehog
Sonic Frontiers
Sonic Movie 3
新年
年始年末
China
End of Year
Metaverse
Sonic Prime
Unreal
Character Design
UE5