BURNINATING THE COUNTRYSIDE - Spyro The Dragon (PS1): Part 1
So... what happened to the documentary film crew? And who moved the dragons after they were turned into crystal statues side by side? So many questions...
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Spyro the Dragon is a platform video game developed by Insomniac Games and published by Sony Computer Entertainment. The game was released for the PlayStation in September 1998. It stars the title character, a young purple dragon named Spyro, and his dragonfly friend, Sparx, and is the first game in the Spyro the Dragon series.
The game received positive reviews from critics, with them praising the game's graphics and high replay value.
Spyro the Dragon puts players in the control of the titular Spyro, as he travels across various worlds in order to rescue his fellow dragons, recover the stolen treasure, and defeat the evil Gnasty Gnorc. Spyro has two main attacks; breathing fire and charging with his horns, which must be strategically used for defeating enemies and smashing open crates. Charging can be used against many small enemies but not against larger enemies. Likewise, fire is capable of defeating larger enemies, but can be blocked by enemies that use metal armor. Spyro is also able to glide whilst jumping to reach new areas, with some levels allowing him to fly freely in the air. Spyro's health is represented by the color of his dragonfly partner, Sparx, who also helps him pick up nearby treasure. Taking damage will cause Sparx to lose his color and disappear, leaving Spyro vulnerable, but he can recover health by eating butterflies spawned from defeating small animals. Various treasure can be found in various areas, including inside treasure chests, some of which require certain techniques to break open, or earned by defeating enemies. Enemies that have already had their gems retrieved upon revisiting areas will instead release orbs that can be collected towards earning extra lives.
The development of Spyro the Dragon began in 1997, one year after both Disruptor and Crash Bandicoot were released. The idea of a dragon was introduced by Insomniac artist Craig Stitt, while Alex Hastings developed a 3D panoramic engine containing some of the first level of detail renderers used on the PlayStation. During the development of the game, Spyro was originally going to be green, but the developers thought it was a bad idea because he would blend in with grass, so they eventually changed him to purple. There were many released demos of Spyro, which did not have many differences from each other besides music and some areas being blocked off. In an interview, Ted Price stated that they gave up the series after releasing Spyro: Year of the Dragon because his actions were limited, due to not being able to hold anything in his hands. Carlos Alazraqui provides the voice of Spyro in this game, alongside voices from Clancy Brown, Michael Gough, Jamie Alcroft, Michael Connor, André Sogliuzzo, Tony Salerno, Harvey Fierstein, Mark DeCarlo and Isaac Marshall.
The game's music was composed and produced by Stewart Copeland, the former drummer of The Police.
The game received positive reviews from critics, holding a score of 85% at GameRankings, based on an aggregate of 18 reviews. GameSpot gave the game an 8.3/10, describing it as having very good graphics for its time, and being one of the first well-received full-3D platformers for the original PlayStation. IGN rated it 9/10, with similar comments, stating "the game utilizes the PlayStation's hardware to the max, and there's not an obvious polygon glitch to speak of", and saying that the only problem was the camera not following the character correctly.
Wikipedia contributors. Spyro the Dragon (video game). Wikipedia, The Free Encyclopedia. May 4, 2017, 17:35 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Spyro_the_Dragon_(video_game)&oldid=778688479.
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