Burning Rival Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=dppPxfvhSKE



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The game takes place in "Destiny City," a metropolis seemingly located near real-world Saskatoon, Saskatchewan.
Once every few years, strong fighters gather here and hold a violent, secret no-holds-barred fighting spree. This year, too, a group of extraordinary fighters gathered, sick of fighting by the rules. Some coveted the titled of "World's Strongest," while others dreamt of acquiring vast wealth. Things in Destiny City heated up before the tournament began. Among these brave fighters are:

Arnold, a karate expert who accidently killed his master while training and wants to make up for it by aiming To Be a Master.

Craze, A simple street punk looking for an opportunity to test his power.

Jackson, an elite kick-boxing champion ready to settle down with his fiancée, Elly.

Santana, a Masked Luchador known as the "flaming wind of Mexico", who's trying to raise money for the operation of his sick sister Lena.

Mr. Chin, an overweight kung-fu master looking to expand his Chinese restaurant business.

Asuka, a kunoichi searching for her long lost brother.

Bill, an American Football player and former crime syndicate henchman who wants to patch things up and live his life with his wife and daughter.

Shingen, the ghost of a cursed Japanese samurai formerly known as Shingen Yagyu. Appears again as the boss known as Ghost Shingen.

In Burning Rival, the player engages opponents in one-on-one close quarter combat in a series of best two out of three matches.
The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death.
If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. Unlike the Street Fighter franchise and some other fighting games and franchises, there are no bonus rounds added to the game.

Like most fighting games at the time, the game's controls use a configuration of an eight-directional joystick and six attack buttons.
The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks.
There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks. The player can perform special moves by inputting a combination of directional and button-based commands.

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