Busline on custom map - BeamNG.drive

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Published on ● Video Link: https://www.youtube.com/watch?v=EfKy4CYscv8



BeamNG.drive
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Duration: 10:38
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Thanks to Thomatoes50 of BeamNG for notifying me of a bug with the core code which was causing me issues with implementing this. The issue was that the game currently doesn't like it if you have the same bus stop scheduled twice, I had the first and last stop as the same since it is a loop so set the last stop to be the one on the other side of the road instead and hey it works, pretty much, the monitors in the bus don't show all the scheduled stops until I get to the second stop on the list, then they appear. Thomatoes50 told me also that this will be fixed in the next release. I think we might be getting a big scenario code overhaul. Oh I do hope so!

Sorry about the sensitivity of the head tracking in this video, i remembered half way through that it is setup for Richard Burns Rally.
Wheel: Simxperience Accu-Force V1
Pedals: Fanatec Clubsport V2s
Stick: Thrustmaster TH8A
Headtracking: TrackIR 5
GPU: GeForce GTX 980
CPU: Intel(R) Core(TM) i5-6600K
CPU @ 4.20GHz
Memory: 16 GB RAM (15.95 GB RAM usable)
Current resolution: 1920 x 1080, 120Hz
Operating system: Microsoft Windows 7 Ultimate







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BeamNG.Drive
beamng



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