(BYOND)Zelda Engine - Pixel Movement Test 1

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What I cooked up so far to test out the new Pixel Movement support in BYOND. Everything seems to run smoothly so far, except that you build up a bit of latency after issuing a bunch of commands (i.e. Moving around, and constantly using the Roc's Feather button.). I wonder if there's a way to reduce that stress. Also, I don't know why the shadow hugs Link like that, when I clearly have it calculating to display at the negative value of Link's pixel_y :/.







Tags:
BYOND
Build
Your
Own
Net
Dream
the
Legend
of
Zelda
Pixel
Movement
Engine
Test
Tamer
Koh
Dlbrooks33



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