
Byterapers - The Classic Waste Power/Raster Intro From 1988 - C64 Demoscene 50 FPS
Kasper's Waste Power/Raster Intro. This was the last product Kasper ever managed to finish. Showing some surprising technical innovation and humorous idea, you could control the scrollspeed and moving rasters with your joystick, the Waste power meter showing you how much CPU power is left on the machine. When music reached particularly resource eating point, C64's limits were reached and the poor intro begged for mercy ;-) The rasters on Kasper's logo were very beautiful and original on that time. All the graphics drew slowly to fill the screen so it took some time before intro was running fully after loading/running it.
A total classic. The intro was so good we used it over half a year. One noteworthy thing was that it took half a minute to launch up, and half a minute to shut down after pressing space. Very artistic and how many nerves we managed to wrech by continuously using it! Yeah!
Please subscribe:
https://www.youtube.com/user/jukkaokauppinen?sub_confirmation=1
More demoscene videos:
https://www.youtube.com/playlist?list=PLIGRHBJyGQb3TOEfLKLrOjhu-JX9cXGI_
See also:
https://www.facebook.com/byterapers/
http://www.byterapers.scene.org/
Released: spring 1988
Length: 41 blk
Code: Kasper
Music: Red / The Judges
Scrolls: Grendel, Kasper
Demoscene?
"The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audio-visual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions are shared at festivals known as demoparties, voted on by those who attend, and released online.
The demoscene’s roots are in the home computer revolution of the late 1970s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (“cracktros“). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes."
More about demoscene at http://demoscene-the-art-of-coding.net/