C++ 3D DirectX Tutorial [Dynamic Lighting / Graphics Debugger] Part 2

C++ 3D DirectX Tutorial [Dynamic Lighting / Graphics Debugger] Part 2

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Published on ● Video Link: https://www.youtube.com/watch?v=IuDF220u0-8



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Duration: 26:46
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C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration.

This video covers writing an HLSL shader for diffuse point lighting, creating a light object, and techniques for using the Visual Studio Graphics Debugger.

Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_24

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