C-So! / The Castle / Gulkave retrospective: Shoots and ladders | Segaiden #25

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Published on ● Video Link: https://www.youtube.com/watch?v=ksihFEQCqf0



Game:
Gulkave (1986)
Duration: 18:14
15,378 views
759


The SG-1000 didn't have much going on during 1986, with Sega's attention focused primarily on the shiny new Mark III console, but what little did make its way to the older console was pretty strong. After an indifferent shrug of a vintage-style single-screen arcade-format MSX port with Compile's C-So!, we get to the good stuff: ASCII's The Castle and Compile's Gulkave.

The former, also an MSX port, is a game so demanding and expansive Sega had to bust out the cartridge format again. The Castle simply wouldn't fit onto a MyCard. And as for Gulkave, you may have trouble believing it fit onto the SG-1000, period. Definitely Compile's swansong for the platform, and the culmination of several years of development work for this hardware and architecture, and unsurprisingly a highly sought-after collector's piece.

Video Works is a patron-funded project. For early video access, exclusive content, books, and more, please support my work at patreon.com/gamespite — next up is NES Works 1987!

Production notes:

SG-1000 footage captured from Sega SG-1000 II (RGB mode by @iFixRetro) and @analogueinc Mega SG with card adapter. NES/Famicom footage recorded via RGB from @Analogue Nt Mini. Upscaled from standard definition to 720 via @retrotink339 5X.




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Tags:
video games
jeremy parish
sega
segaiden
sg1000
msx
compile
ascii
pony canyon
the castle
castlequest
gulkave
c-so