♫ C64 Music Game (1988): Neuromancer Intro Theme with DEVO Samples
This is the intro from the Commodore 64 version of Interplay's "Neuromancer" video game adaptation of William Gibson's famed novel, featuring 2 relatively large digitized sound samples (!!!) of DEVO's song "Some Things Never Change".
This was astounding in the respect that the c64 wasn't known for being able to record or play back digital sound samples. At all. Yet the SID chip could do this with a bit of hackery, albeit almost always at the wrong speed. i assume that this was because the sample rate couldn't go above a certain amount of samples per second -- it's probably well-documented somewhere. but hey, it's an effing miracle the 6581 could even do this at all! it was developed in 1981!
There were, of course, MANY '1337 demos that showed this ability off. Guess some "pro" programmers wanted to pull a "me too!" with it.
As far as I know, no other version of this game had this 'feature'. All of the others had kinda lame musical intros, even the Amiga version. In fact, it's surprising that the Amiga version didn't have this feature because that system could have EASILY done this parlour trick -- they could've probably included most of the major parts of the song and still had plenty of room for the game. It was kind of rare to see an Amiga game WITHOUT sound samples used in some way!
It's also funny to see the "Cabana Boys Productions" copyright/license on the title screen. That production company name was literally plastered over later printings of the novel after they had acquired the rights to the novel for media production. Most of my friends who were fans of the novel often made fun of those guys, since, for years, a film never materialised.
Hey, Cabana Boys Productions : WE'RE STILL WAITING.