CAA 2023: Amanda Pina

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Archaeology And Technology: The Development Of An Archaeogame

This research made part of a doctoral thesis in Archaeology under development at the Museum of Archaeology and Ethnology at the University of São Paulo in Brazil and has the support of Leiden University in the Netherlands. The work exposed here evolves the creation of a tridimensional simulator for students in the last years of elementary school and the first years of high school who want to learn concepts about Archaeology and Heritage in a playful way. It is based on specialized bibliography on Archaeogaming and Cyberarcheology, in addition to having photographic databases of archaeological sites. These resources will be necessary for the creation of a learning tool characterized by a product marked as an “archaeogame”. The principal purpose of this research is the development of a tridimensional simulator both in your bibliographic and practical parts. The result will be the combination of research and model approaches that can offer new parameters for archaeological interpretation and application of teaching strategies. This research will deal with a topic related to an unconventional archaeological praxis; therefore, I believe it is an even more fruitful field for the debate of ideas and methodologies (Reinhard, 2018). The small sketch proposed here is the embryo of a discussion about how technologies can impact both the discussions focused on the field of Archeology and the field of Heritage, with a practical example to be developed (the interactive simulator - or archaeogame). Thinking wildly is opening doors to a critical, analytical, and disruptive look. This is doing Archeology, it is knowing the past, and it is shaping the future.

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