Calamity mod balance problem
God, I miss that sexy nanotech spam old celestus had, it would be really awesome if that were added back. That could fix the balance problem outright. I am also for extending the second half of the fight to hear more of the music and make it more challenging. (perhaps by extending bullet hells?) Sorry I was gone so long. In the next few days, I might upload some of the smaller no hits, while I practice SC. I'm not sure if it possible on a university network, but I could also see how streaming works. Though I personally wouldn't want to watch someone fail for an hour straight. I am currently 600 attempts in btw, so I have a way to go. I'd also like to, at some point learn the yharon fight. I don't currently enjoy that fight, but that is probably because I don't get it yet. Supreme calamitous is a very straight forward fight with a lot of mastery of movement. I almost never die when it is not my fault, the only time where that even has a chance of happening is bad monster spawns after BH5. And that only happens incredibly rarely. And I only die to that because of the lack of RoD. The strategy is basically to move quickly enough to avoid getting into bad positions outright Which works when you pay enough attention.
I use wings and angel treads because you get a greatly increased flight time when you use them together. The only time where I was dying unfairly is when I ran out of flight time. I definitely wouldn't mind if there were at some point an accessory that grants infinite flight time. I would just do away with most platforms at that point and have fun.
Fun fact: that old celestus fight was done with armageddon, meaning I did not get hit during that whole thing.
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Other Statistics
Terraria Statistics For Quasar
There are 61,456 views in 14 videos for Terraria. His channel currently has around 4 hours worth of content for Terraria, or 24.28% of the total watchable video on Quasar's YouTube channel.