Calamity Mod: Deathmode Future Bosses Nohits!

Calamity Mod: Deathmode Future Bosses Nohits!

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Published on ● Video Link: https://www.youtube.com/watch?v=mywDysLLC-s



Terraria
Game:
Terraria (2011)
Duration: 8:49
21,290 views
343


Calamity Mod V.1.3.4.101

EDIT: I had already killed all future bosses before I had nohit them in this video, so I had already gotten the buffs from all 3 bosses.

Oh boy, future versions of the bosses. These guys definitely ain't even close to pushovers!

What's unique about these 3 future bosses, are that their AI and patterns will remain the same throughout all difficulties. The only differences they have inbetween difficulties are their stats. So normal/expert mode players will be in for nasty surprises if they expect to kill those bosses easily in those modes.

Comparing these guys to their present counterparts is like comparing expert mode to normal mode.

Apart from their hugely buffed stats, they also have a few AI changes that makes them VERY challenging:

Ancient Doomsayer (Future Lunatic Cultist)
-Unlike present Lunatic Cultist, Ancient Doomsayer can use Prophecy's End and Ancient Light attacks from the start.
-Fireballs, Prophecy's Ends and Ancient Lights are way faster.
-Eidolists don't do any contact damage. (This is a good thing however so yay)

This one is quite scary. He does a TON of damage, and can easily kill players in a few hits.
Mistakes are very fatal here, but they're quite easy to make as well due to how chaotic this fight is, especially when the Eidolists start spawning.

Devourer of Universes (Future Devourer of Gods)
-Begins the fight immediately in his last phase.
-His head instant kills you on all difficulties.
-Unlike present DoG, DoU can use laser wall spam from the start.
-Laser walls are slightly more rapid.
-The laser walls have many variations in patterns, which will be chosen at random.
-During the laser wall spam, DoU does not turn invisible but will still not do any contact damage. This is not a bug: It's an intended feature to freak you out.

This is probably one of the hardest nohit I've done so far. You need to be able to read the gaps in between the laser walls, and react VERY fast. Very challenging but also very fun.

Dragon God, Yharon (Future Jungle Dragon, Yharon)
-Begins the fight almost immediately in 3rd subphase, the hardest subphase, transitioning to it at 98% HP.
-Transitions to his 4th subphase at 30% HP.
-Fires Infernadoes more often both in phase 1 and phase 2.
-Phase 2 immediately begins with the hardest pattern, and uses that pattern for the rest of the fight.

ROAR OF THE JUNGLE DRAGON IS FINALLY IMPLEMENTED EEEEEE!
...(Ahem), anyways, Future Yharon is even tougher than his present counter part, with his attacks being able to almost completely oneshot you even if you're equiping a couple defensive accessories. The increased presences of Infernadoes will also put even more pressure on you. Overall, this fight is even harder as well as being extremely punishing if you make ANY mistake at all.

Overall, I really like the concept of those bosses, and they're definitely fun to fight against!
...Oh, and for the nohitters: Here's where those 3 bosses are within the Nohit Progression:

-Ancient Doomsayer: After Devourer of Gods (Post-DoG, Pre-Darksun Yharon Gear. Fought before DoU)
-Devourer of Universes: After Devourer of Gods (Post-DoG, Pre-Darksun Yharon gear)
-Dragon God, Yharon: After Yharon (Post-Yharon, Pre-SCal gear)

Thanks for watching, and I hope y'all enjoy the video!

...And hopefully I'll be able to find a better video editor software...







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At present, PinpinNeon has 6,108,123 views spread across 108 videos for Terraria, with the game making up 8 hours of published video on his channel. This is 79.14% of the total watchable video for Terraria on PinpinNeon's YouTube channel.