Call of Duty 2: Big Red One Collector's Edition (Xbox) - Hard - Part 2

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CoD 2: Big Brown One™

I don't know why, but when I played liberators on the PS2, the game was unnecessarily hard for no reason. But the PS2 version also has a horrible framerate sometimes.

The main difference between Call of Duty 2 and Call of Duty 2: Big Red One, is that the stories are completely different, Call of Duty 2 was more about comradery, team work, etc.
While Big Red One is more of a "Band of Brothers" approach to the story (I've never watched that show).

A huge difference besides the story, is that this game was NOT released on PC, so this is an entirely console exclusive game, it was released for 3 major platforms of the time: Nintendo GameCube, Sony PlayStation 2, and Microsoft Xbox.
Sorry Zeebo fans.

This game is backwards compatible on the Nintendo Wii, PlayStation 3 (fat model/CECHA01), Xbox 360/Xbox One/Series consoles. IIRC it is available digitally on the Xbox platform and maybe even gamepass.

But I'm playing the Original Xbox version on the original hardware with a OSSC upscaler/line doubler (no MAME lol).

Another big difference between this Call of Duty and other WW2 CoDs, is that it has weapons that aren't really seen too much. and even using the "politically correct" weapon names.
Like the STG44 being called the MP44, so yeah, this game is very different from most of the WW2 CoDs (even the modern ones). But of course, like most World War 2 games of the time, this game has the typical "America fought Germany singlehandedly" trope.
So yeah, NO imperial Japanese stages (Pacific theater). Even the OG Call of Duties had this trope as well, where America only fought the Germans apparently. Luckily though Treyarch has rectified that problem some-what in "World at War" (even though it's still not 100% accurate).

Timestamps:

00:00 Liberators
15:56 Operation Husky
41:17 Piano Lupo
01:06:03 Farewell to Friends

#cod2walkthrough #bigredonegameplay #callofdutygameplay #callofduty2bigredone #bigredone




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