
Call of Duty: Advanced Warfare Part 2. Enhanced training. (Regular Campaign Blind)
Welcome to my Call of Duty: Advanced Warfare let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on regular difficulty. It will not feature any multiplayer. Gameplay shown on PS4.
About Game: Call of Duty: Advanced Warfare is a 2014 first-person shooter video game published by Activision. The eleventh major installment in the Call of Duty series, the game was developed by Sledgehammer Games for Microsoft Windows, PlayStation 4 and Xbox One, while High Moon Studios developed the versions released on PlayStation 3 and Xbox 360, and Raven Software developed the game's multiplayer and the Exo-Zombies mode.
Advanced Warfare was the first Call of Duty title to be developed primarily by Sledgehammer, following the supporting work the studio did on Call of Duty: Modern Warfare 3 alongside Infinity Ward in 2011. Though the game was released on November 4, 2014, a special edition entitled the Day Zero Edition, which came with bonus in-game content, was released on November 3 for people who pre-ordered the game.
Before the development of Advanced Warfare, Sledgehammer were originally working on a game set during the events of the Vietnam War. Development for Advanced Warfare began in late 2011, shortly before the release of Modern Warfare 3. The game became the first entry in the Call of Duty series since Call of Duty 2 to feature a game engine that has had its majority re-written and built from scratch. For the game's single-player campaign mode, Sledgehammer employed veteran actors Troy Baker and Kevin Spacey in lead roles. The game's story features a futuristic setting, set between 2054 and 2061, and follows Jack Mitchell of the United States Marine Corps and his involvement with Atlas, a private military corporation that sells its services to the highest bidder.
Call of Duty: Advanced Warfare was released to a positive critical reception and was declared an improvement over its predecessor, Call of Duty: Ghosts. Many critics praised the visuals, voice acting, single-player campaign, the fast, dynamic, and exciting gameplay, and content-rich multiplayer, but some criticized the predictable plot in the single player campaign. The game won several awards and was considered a commercial success.
Gameplay: Advanced Warfare, like the other Call of Duty titles, is presented in a first-person shooter perspective. The game features several significant changes; unlike other installments, Advanced Warfare does not use a traditional heads-up display (HUD); instead, all information is relayed to the player via holographic projections from the weapon equipped. The general gunplay remains unchanged, apart from new mechanics, such as 'Exo' movements. These Exo movements are performed from the Exoskeleton, which allow the player to boost, dash, and sky jump. The game is the first in the Call of Duty series that allows the player to choose differing types of conventional weaponry; for example, the game features regular conventional firearms, but the player can choose to use laser or directed energy weaponry, both of which have differing attributes. In addition to Exo movements, the game features different Exo abilities, such as Exo Cloak, which allows players to turn transparent for stealth for a period of time.
Campaign: The single-player campaign features one playable character, Jack Mitchell, as opposed to multiple characters in most previous Call of Duty games. It uses pre-rendered cinematic cut scenes, similar to Call of Duty: Black Ops 2, to assist in the story aspect of the campaign. After each mission, the player is given a certain number of upgrade points that can be used to upgrade the Exo suit or weapons. The player can upgrade detection, armor, resistance, tactical, lethal grenade, sprint, recoil, flinch, reload, quick aim, and battery. The number of points that are given is determined by the players performance in the missions. The player may earn additional points by completing specific side objectives, one of which is collecting the game's collectable 'Intel'. The player can switch between different grenades, all of which possess distinctly different abilities.
Development: Before being switched to become the co-developers of Call of Duty: Modern Warfare 3, Sledgehammer Games was already working on a Call of Duty game called Call of Duty: Fog of War. Fog of War was announced before Modern Warfare 3 and after Black Ops. It was to be set during the events of the Vietnam War and was said to be an action-adventure third-person shooter video game. Activision Publishing CEO Eric Hirshberg later stated that Modern Warfare 3 was not the same title as Sledgehammer Games' action-adventure Call of Duty game. When asked if the action-adventure game was also in development, Hirshberg then stated that the Sledgehammer team was fully focused on Modern Warfare 3 and that their own title had been put on hold.
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