Dead Rising Part 20. Releasing the truth. (New Game Blind)
Welcome to my Dead Rising let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game to completion. In some ways, the system is cheated as the game is restarted using the same stats from prior runs. I apologize for this. Gameplay featured on Xbox One.
About Game: Dead Rising[a] is a 2006 action-adventure game developed by Capcom Production Studio 1 and published by Capcom. The game is the first entry in the Dead Rising series. The story follows photojournalist Frank West after he becomes trapped in a zombie infested shopping mall. Frank must uncover the mystery behind the outbreak before a rescue helicopter arrives in three days to evacuate him. The game features multiple endings depending on the conditions met by the player.
The game is played from a third-person perspective and features an open world for the player to explore in the form of the Willamette Parkview Mall. The player must survive by scavenging for items around the shopping mall to fight zombies and hostile human non-player characters known as psychopaths, while also rescuing friendly human non-player characters known as survivors. In addition, the game features a set time limit of 72 hours, which the player will have to complete the story within before the time expires.
Dead Rising was released on August 8, 2006, originally for the Xbox 360. The game became a critical and commercial success, leading it to being introduced as part of the Xbox 360 "Platinum Hits" lineup, while also spawning three sequels β Dead Rising 2 in September 2010, Dead Rising 3 in November 2013, and Dead Rising 4 in December 2016. A remake of the game was developed for the Wii, entitled Dead Rising: Chop Till You Drop, and released in February 2009. A mobile phone version was also developed. As part of its tenth anniversary, the original Xbox 360 version of the game was re-released on September 13, 2016, for Microsoft Windows, PlayStation 4, and Xbox One.
Gameplay: Players can operate the game in one of two modes. 72 Hour Mode is the main mode and the only one available to players to begin with, in which the main objective is to investigate the Willamette Parkview Mall within 3 days, before Frank can be rescued by helicopter, completing a series of "Case Files" - major missions that, when completed, advance the game's main story. If the player fails a Case File, the game does not end, allowing the player to merely explore the mall instead until the mode is up, though failure to comply to certain conditions (primarily associated with Case Files) will result in then earning a different ending. Completing all the Case Files by the time 72 Hour Mode is over, will unlock "Overtime Mode" which players automatically begin, where the main objective to complete has Frank given one more day to complete an additional set of objectives within the mall. The second mode, β (Infinity) Mode, is unlocked after completing Overtime Mode and allows players to roam around the mall in sandbox mode without any time limit, with Frank merely trying to survive as long as possible.
Development: Much of the game's inspiration came from the zombie films of the 1960s and 1970s, especially from those by George A. Romero, though despite the similarities to the film, Dawn of the Dead, Capcom asserted that the concept of "humans battling zombies in a shopping mall" is a "wholly unprotectible idea" under the present copyright laws. While the company wanted to have the game follow on from its other zombie-centered game series, its development team opted to design the game with a more comical view of zombies in the horror genre, particularly in the way that players interacted with the zombies in the game, allowing them to be able to do anything against them in terms of what weapons they could use against them, while they also based the mall upon the stereotypical design of American shopping malls.
One particular area that was keenly worked on by the team was the number of zombies that could appear onscreen during the game in order to give the feel that it was a major outbreak; when Electronic Gaming Monthly reviewed the game, they reported that up to 800 zombies could appear on screen at once. As the development team consisted of members who had worked on Capcom's role-playing video game Breath of Fire: Dragon Quarter, it helped greatly in incorporating one of the game's elements borrowed from it, towards the developing the mechanics structure of Dead Rising - the ability to roll over anything earned in terms of experience, levels and abilities, towards making a new playthrough, was implemented so that players would have a sense of responsibility for their decisions and actions.
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