Pokemon: Let's Go, Pikachu! Part 24. Silph is saved. (New Game Blind)

Pokemon: Let's Go, Pikachu! Part 24. Silph is saved. (New Game Blind)

Channel:
Subscribers:
790
Published on ● Video Link: https://www.youtube.com/watch?v=PLZeSQNyoXM



Category:
Let's Play
Duration: 30:39
38 views
1


Welcome to my Pokemon: Let's Go, Pikachu! let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature a new game to completion. Not every monster will be captured. Gameplay shown on Nintendo Switch.

About Game: Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! are remakes of the 1998 role-playing video game Pokémon Yellow. They were developed by Game Freak, published by The Pokémon Company and Nintendo for the Nintendo Switch. The games are part of the seventh generation of the Pokémon video game series and are the first of such to be released for a home game console. They feature connectivity with the mobile game Pokémon Go and support an optional controller, the Poké Ball Plus.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! were first announced at a Japanese press conference in May 2018, with the intention for the games to bring in newcomers to the series as well as cater to old fans alike. They were also meant to attract a younger audience, since the games incorporate elements from the anime. Let's Go, Pikachu! and Let's Go, Eevee! were released for the Nintendo Switch on November 16, 2018 and received generally favorable reviews from critics. The games' have combined worldwide sales of over 11.28 million as of September 2019, making them one of the best-selling games for the system.

Gameplay: Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! are set in the Kanto region and include the original 151 Pokémon in addition to their respective Mega Evolved forms from Pokémon X, Y, Omega Ruby and Alpha Sapphire, and their Alolan Forms from Pokémon Sun and Moon.

Let's Go, Pikachu! and Let's Go, Eevee! feature common elements of the main series, such as battling non-player character Pokémon Trainers and Gym Leaders with caught Pokémon creatures. However, when facing wild Pokémon, instead of battling them with the traditional battle system like in past games, the catching of Pokémon uses a system that is reminiscent of the mobile spin-off game Pokémon Go. By using the motion controls of the Joy-Con controller or Poké Ball Plus peripheral, players can throw berries to pacify a Pokémon or Poké Balls to attempt to capture it. The action can also be performed with a button press when the Joy-Con controllers are docked to the console or in handheld mode, but this still requires using motion controls to aim. If a player uses motion controls, the catching of Pokémon is based on the player's timing rather than accuracy. Although it is possible to miss a throw, the ball is almost guaranteed to make contact with the Pokémon. One notable difference in Let's Go, Pikachu! and Let's Go, Eevee! is that wild Pokémon show up in the overworld, rather than as random encounters in grass or in caves like in previous main series Pokémon role-playing games. To start an encounter with a wild Pokémon, the player must simply approach the Pokémon in the environment.

The games' control scheme is designed to only require one Joy-Con per player, and the games support cooperative multiplayer. If another player shakes a second Joy-Con, they can join the current player and are able to participate in battles with Pokémon Trainers and wild Pokémon encounters, allowing them to aid the catching of wild Pokémon. When playing multiplayer, Trainer battles become battles of two Pokémon against one, and in wild encounters, there is the possibility for each player to throw a Poké Ball at the same time, doubling the chances of capturing the Pokémon.

Depending on the version, players start with either a Pikachu or an Eevee, which sits on the player character's shoulder in the overworld. This mechanic is similar to the "walking Pokémon" mechanic first introduced in Pokémon Yellow, in which Pikachu followed behind the player character throughout the game. The player's partner Pokémon wiggles its tail when they are near a hidden item, and it can be dressed up for further customization. Similarly to Pokémon HeartGold and SoulSilver, players may also choose a Pokémon to follow them, and some larger Pokémon can also be ridden, a mechanic first seen in Pokémon X and Y and later expanded on in Sun and Moon.

Since Pokémon X and Y, experience points are rewarded to Pokémon not only by defeating opponent Pokémon but also by catching wild Pokémon. However, in Let's Go, Pikachu! and Let's Go, Eevee! experience points rewarded by catching wild Pokémon are affected by various multiplier bonuses depending on the timing of the throw and the technique used to throw the Poké Ball, such as performing an overarm or underarm throw. The games also introduce new items called "candies," which are used to power up a Pokémon's statistics, such as hit points (HP), Attack, Defense, Special Attack, Special Defense, and Speed. Different types of candies are awarded to players who transfer their Pokémon to Professor Oak via an in-game storage box.

#digidv85
#letsplay
#pokemonletsgopikachu




Other Videos By digidv85


2020-03-31Resident Evil 2 Part 1. A very rough start. (Normal Leon A Campaign Blind)
2020-03-31Call of Duty: Advanced Warfare Part 2. Enhanced training. (Regular Campaign Blind)
2020-03-31Grand Theft Auto 5 Part 2. An odd partnership. (Story Mode Blind)
2020-03-31Resident Evil 3: Nemesis Part 2. Nemesis. (Hard Campaign Blind)
2020-03-30Call of Duty: Advanced Warfare Part 1. Honorable discharge. (Regular Campaign Blind)
2020-03-30My Big Sister Part 1. A living nightmare. (New Game Blind)
2020-03-30Super Mario RPG: Legend of the Seven Stars Part 1. Not your typical rescue. (New Game)
2020-03-30Resident Evil 3: Nemesis Part 1. City overrun. (Hard Campaign Blind)
2020-03-30Grand Theft Auto 5 Part 1. A nine year gap. (Story Mode Blind)
2020-03-28Pokemon: Let's Go, Pikachu! Part 25. Taking on the psychics. (New Game Blind)
2020-03-26Pokemon: Let's Go, Pikachu! Part 24. Silph is saved. (New Game Blind)
2020-03-11Dead Rising Part 20. Releasing the truth. (New Game Blind)
2020-03-08Dead Rising Part 19. Scavenger hunt. (New Game Blind)
2020-03-03Dead Rising Part 18. So close. (New Game Blind)
2020-02-24Dead Rising Part 17. Abandoned. (New Game Blind)
2020-02-20Dead Rising Part 16. The mastermind falls. (New Game Blind)
2020-02-16Dead Rising Part 15. Crisis averted? (New Game Blind)
2020-02-11Dead Rising Part 14. Side errands. (New Game Blind)
2020-02-08Dead Rising Part 13. Last resort. (New Game Blind)
2020-02-05Dead Rising Part 12. Successful succeeding. (New Game Blind)
2020-02-03Dead Rising Part 11. No time. (New Game Blind)



Tags:
digidv85
gameplay
let's play
game
video game
nintendo
switch
nintendo switch
pokemon
let's go pikachu
new game
blind
pokemon let's go pikachu
pikachu
let's go pikachu gameplay
pokemon let's go pikachu gameplay
pokemon let's go pikachu let's play
pokemon let's go pikachu blind
pokemon switch gameplay
pokemon silph co
pokemon archer
pokemon giovanni
let's
go
pokemon master ball
pokemon switch
Silph is saved. Pokemon: Let's Go
Pikachu! Part 24. (New Game Blind)