Resident Evil 3: Nemesis Part 4. A way out. (Hard Campaign Blind)

Resident Evil 3: Nemesis Part 4. A way out. (Hard Campaign Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=XET38ftm9W4



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Duration: 37:59
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Welcome to my Resident Evil 3 let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on hard difficulty. It will not feature The Mercenaries mode. Gameplay shown on PS1.

About Game: Resident Evil 3: Nemesis[a] is a 1999 survival horror video game developed and published by Capcom for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from a city that has been infected by a virus. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved.

Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was conceived as a spin-off featuring a different protagonist. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day.

Accompanied by a major marketing campaign, Resident Evil 3 received positive reviews and sold more than three million copies worldwide. Critics praised the detailed graphics and Nemesis as an intimidating villain, but some criticized its short length. Shortly after its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. A remake, entitled Resident Evil 3, was released in 2020.

Gameplay: Resident Evil 3: Nemesis is a survival horror game where the player controls the protagonist, Jill Valentine, from a third-person perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game. To advance, the player explores a city while avoiding, outsmarting and defeating enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory. Items can be examined, used, or combined with others. The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.

The player can use a variety of firearms to defeat enemies, ranging from pistols to a rocket launcher. Aside from enemies, parts of the environment, such as explosive barrels, can be shot at, causing them to explode and damage nearby enemies. The game also introduces the ability for players to dodge attacks or perform a quick 180-degree turn to evade enemies. The player has a certain amount of health which decreases when attacked by enemies. Health is regained with first aid sprays, as well as herbs, which can be used separately or mixed together to increase their healing effect. The game also features an ammunition creation system that allows players to create new ammunition from different varieties of gunpowder. In addition to engaging in combat, the player must often solve puzzles that focus on logical and conceptual challenges.

During certain situations the player will be put in a perilous situation, where they will be prompted to choose between two possible actions or suffer a certain penalty, if not instant death. These choices affect how the story unfolds and which ending is achieved. Additionally, a creature called Nemesis is encountered multiple times throughout the game as a recurring boss. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next.

Development: Resident Evil 3 was developed by Capcom and produced by Shinji Mikami, who worked on the original Resident Evil and Resident Evil 2. After the release of Resident Evil 2, Capcom was working on multiple Resident Evil projects and a team led by Hideki Kamiya developed what was planned to be the next main installment. According to Resident Evil 3 scenario writer Yasuhisa Kawamura, the intended game "was loosely set on a luxury cruise liner and had a general plot where HUNK was attempting to bring back a sample of the G-Virus" featured in Resident Evil 2. However, Capcom realized that the game would not be complete in time for a PlayStation release due to Sony's announcement of the PlayStation 2, so the project was cancelled.

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A way out. Resident Evil 3: Nemesis Part 4. (Hard Campaign Blind)