Call of Duty - Black Ops II : Time and Fate.

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"What happened in Nicaragua - it was an accident. We don't target civilians."

"Time and Fate" is the fourth mission in the Call of Duty: Black Ops II single-player campaign and the third 80's mission. In this mission, the player controls Alex Mason as he joins Hudson and the Panamanian Defense Forces in a raid of Menendez's mansion. In the earlier part of the mission, the player also controls Raul Menendez at the time of the raid and as he attempts to save his sister, Josefina Menendez.

Call of Duty: Black Ops II, is a first-person shooter developed by Treyarch and published by Activision. This is the ninth main installment for the Call of Duty franchise, as well as being the first Call of Duty game available to an 8th generation console (Wii U), and was released on November 13, 2012. It is the direct sequel to Call of Duty: Black Ops and was announced on May 1, 2012, during an NBA playoff game. It is the first game made by Treyarch to be set in the future, and also the first direct sequel produced for the series by the studio.

The game is also the first Call of Duty game for Nintendo's Wii U console, and it was available for the Wii U's launch day in North America, Europe, and Australia, whilst it was released on December 20, 2012 in Japan, which was 12 days after the console's Japanese launch day, albeit the console received the Japanese dub version simultaneously with the other platforms on the same day.

The story takes place across two separate arcs, one recounting events in 1986-1989, a few years after the events of Call of Duty: Black Ops Cold War and 18 years after Mason stops Dragovich and Nova 6, and the other following characters in the year 2025. Whilst it continues the saga of certain main characters introduced in the original Black Ops, both arcs take place several decades after the conclusion of the first game.

Departing from the notorious linear campaign style of past Call of Duty games, Treyarch decided to take a non-linear and sandbox approach to Call of Duty: Black Ops II, (meaning no back-to-back missions with the same outcome every time replayed) instead the old linear style has been dropped in favor of "a more open ended campaign that relies heavily on player choice."

There will be significant points within the campaign where the player is essentially given control over the course the game will take. It won't be a simple "A, B or C" choice either, it will be more expansive than that. There are many more choices then just a simple live or die picking at the final mission. for example, not protecting a certain character or killing a character won't lead to a mission failure, instead it will change the course the game will take.

My Specs:

CPU: Intel Pentium G4560 3.50 Ghz (7th Gen Kaby Lake, 2c/4t).
Motherboard: Gigabyte B250M-D2V (LGA 1151), 2 DIMM slots.
GPU: Nvidia GTX 1050 Ti 4 GB (Asus Cerberus OC Edition).
RAM: Corsair Vengeance LPX DDR4 2400 Mhz 8GB (CL 16-16-16-39).
PSU: Corsair VS 450.







Tags:
Call of Duty
Call of Duty Black Ops II
Call of Duty Black Ops
Treyarch
Activision
IW Engine
First Person Shooter Games



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Currently, Cerberus A9 has 253 views for Call of Duty: Black Ops II across 2 videos. Less than an hour worth of Call of Duty: Black Ops II videos were uploaded to his channel, roughly 1.91% of the content that Cerberus A9 has uploaded to YouTube.