Call of Duty : Black Ops III | After 8 Year | Part 5
Hypocenter
Hypocenter is the fifth mission in the Campaign.
A Collectible can be found right near the beginning of the mission. There are even some snipers positioned on top of several buildings. If you happen to have a sniper rifle with a suppressor, you can take out these snipers without alerting the other enemies and complete an accolade.
As you get closer to the building at the other end of the parking lot, a large robotic drone, called the A.S.P., will come to life.
Destroy the A.S.P. and head inside the building at the other end of the parking lot. Before you follow Hendricks back outside, take a left at the windows and follow the path to a Collectible.
Next, head towards the objective and listen to Hendrick's speech. When he's done, interact with the dead soldier with the objective marker on the ground.
You must now follow Hendricks throughout the facility until you meet a group of hostiles. Take the first shot and Hendricks will back you up. Remember to use the DNI Tactical Mode to see better in the dark spaces. Eliminate the enemies and continue onward.
It'll be a rather long trek, but you'll eventually wind up at the bottom of the large hole. Investigate the small building to the right to find a Collectible inside.
As you move on, a number of enemies, human and robotic, will come out to fight. When the area is cleared, Hendricks will open the path underground.
You will eventually come to a small room with a glowing, blue seal on the wall. When Hendricks opens a door in the back, go through and enter the door on the left to find a Collectible.
Continue deeper into the facility with Hendricks. As you go on, a number of robotics will come out from every corner and begin to fight. There are several accolades tied to robots that can be completed around here. Melee five, burn four within a second, and electrocute three at once by shooting an explosive box. Fight through the robot hordes deeper into the facility.
Up ahead is a room filled with skeletons. After the cut scene, walk over to the back-right side of the room to find a Collectible.
The next area you have to stay alert in is partially filled with water. As you would expect, robots are hidden underneath the water and will ambush you as you move forward.
When the area is cleared, exit through the door at the other end. Take a right just before the long hall to find a small room with a TV screen. Beneath the screen is the final Collectible of the mission.
The hall up ahead is filled with robotics within green pods. As you step forward, the robots will begin popping out. Use melee attacks or close quarter weapons like SMGs or Shotguns if you have them. EMP grenade and frags are also useful here.
The next room is circular in shape. It's a great place to earn the Inertial Distance achievement / trophy. More importantly, a boss battle will begin here. You must destroy Diaz in the middle of the room. To do this, you need to shoot targeted areas at the top of towers to expose a ventilation shaft. Once it's exposed, you must run up to the objective marker next to Diaz to activate an event where your characters throws a grenade in. Do this a total of three times to defeat Diaz.
Of course, it won't be so easy. An infinite number of robots will come and defend Diaz. Take cover behind anything you can and push through the lines when possible. There are a number of ammo boxes around the area, so make sure you pick one up if you're running low.
Before the end of the battle with Diaz you'll have to defend Hendricks from the robots. Keep destroying them until you're able to shoot the next tower.
With Diaz taken care of, you and Hendricks will have to escape the facility before it floods. Push your way through the halls shooting anything that moves. Remember to use your DNI and night vision so you can see any incoming hostiles.
When you come to the sealed door, take cover behind the big crates and shoot the hostiles that rush in. Don't forget about your Cyber Core abilities. Eventually, Hendricks will tell you to open the sealed door and allow the room to flood.
Follow Hendricks through the murky water. He'll open a path that sucks you through to the exit. Swim to the surface, but avoid the circular depth charges. You can shoot the depth charges to cause them to explode a ways away. Destroy ten depth charges and don't take any damage from them to complete two accolades. Also, be on the look out for robots up the path to the surface. They don't have to breath underwater, which means they'll be firing at you any chance they get. Swim from objective marker to objective marker and make it to the surface to complete the mission.
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