Call of Duty Infinite Warfare Single Player Campaign Ending Part 20
Call Of Duty Infinite Warfare
Single Player Campaign
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In Call of Duty: Infinite Warfare, the ease of traveling to space is as simple as pulling out of the driveway. This moment, in all its science-fictionalized spectacle, is emblematic of the rest of the campaign. The game's indelible cast has little time to be impressed with advanced technologies; they’re too busy fighting an intergalactic war. This story is Infinite Warfare's showpiece--a rare, finely constructed Call of Duty tale that manages to outshine its multiplayer counterparts, including a highly involving Zombies cooperative mode.
Infinite Warfare's campaign kicks off with a classic sci-fi trope: Earth's dwindling resources motivates and drives humanity to colonize other worlds, but colonization and time give rise to an off-world insurgency. The version of this group in Infinite Warfare--dubbed the Settlement Defense Front--takes an aggressive approach, restricting the earthbound forces' resources with blockades while also racing them to colonize new moons and planets. When you take the controls as protagonist Nick Reyes, you promptly experience the savagery of the SDF firsthand. After the initial dust settles, Reyes undergoes a trial by fire when he's suddenly promoted and given command of his own ship, both while continuing to repel the SDF threat.
These events reveal Reyes as a vulnerable leader, one who is prone to moments of apprehension or regret. The campaign only lasts five to seven hours, but Infinite Warfare's writers manage to craft meaningful characters with depth that rivals any from the Modern Warfare series. There's Nora Salter, Reyes' dependable ally who, up until recently, was the same rank as Reyes. Another example is chief engineer Audrey MaCallum, who appears for only a few minutes but manages to make the most of her limited screen time. As an ex-captain, she shares her poignant backstory, explaining how she gave up her commission by committing the mortal sin of caring for her crew. Caring and sacrifice are overarching themes that play into this story's key moments.
This sci-fi tale doesn't have any aliens, but its standout character isn't human. ETH.3n (pronounced Ethan), a robotic naval petty officer, represents a new definition of a perfect military warrior: a strong, dependable teammate who can also soften a tense moment. He proves handy in every firefight, but his greatest gift is his wit. He jokes about having a farmer's brain and makes light of the rivalry between the Navy and Marines. At his best, he sounds uncannily human.
Ethan is also your co-pilot and introduces you to Infinite Warfare’s exquisite spacecraft combat. Dubbed the Jackals, the game's highly maneuverable ships cast a silhouette reminiscent of an F-22 Raptor stealth fighter. It's a thrill to chase targets through tight gaps and around columns. The most intense moments occur when enemies match your level of agility and aggression, forcing you to try to shake them off with sharp turns and salvos of diversionary flares. Call of Duty games have always had vehicles, but it's hard to recall one as involving and unforgettable as Infinite Warfare's.
Many military-shooter campaigns are designed with a persistent--sometimes forced--sense of urgency. There's more nuance to Infinite Warfare's flow, where the pressure of an ongoing war maintains the sensation of forward momentum without feeling rushed. Moreover, its writers are wise to avoid the restrictive structure of chapter breaks. While this campaign features clearly defined missions at distinct planetary destinations, the story plays out more like a long film than a 13-episode cable series. One key ingredient to this cohesion and the narrative's invisible pull to press forward is minimal presence of loading screens. This benefit is accentuated in missions where you seamlessly transition from the Jackal to zero-G combat to on-foot shootouts.
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