Call of Duty Infinite Warfare Zombies Gameplay Part 1 - ZOMBIE CLOWNS!! (Zombies in Spaceland)

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Call of Duty Infinite Warfare Zombies Gameplay Part 1 - Call of Duty Infinite Warfare Zombies Walkthrough Part 1 - Infinite Warfare Zombies Trailer - Zombies In Spaceland Gameplay Part 1 - Call of Duty Infinite Warfare Gameplay Part 1!!

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Campaign
Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included. Players are equipped with a boost pack, and a grappling hook, which allow players to move in these zero-gravity environments easily. As the game is set in space, players can visit different planets, satellites and asteroids in the solar system.
Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players will engage in aerial combat with enemies using his transforming fighter, the Jackal. Aerial combat is not on-rail, as players can freely control the Jackal without much limitations. According to Infinity Ward, both space combat, and the franchise's signature "boot-in-the-ground" gameplay are the game's key focuses, Transition between space combat and boots-on-the-ground combat is seamless with no loading screen.
Players gain access to Retribution, a central hub world. In Retribution, players can view their progression, and start main campaign missions, and secondary quests called "Ship Assaults" which gives them cosmetic and customization items, upgrades to the Jackal, as well as new story details. Reyes also has a wrist computer, which allows him to hack into enemies' gadgets and machines such as robots. It can also be used to call in reinforcements at some campaign scenarios.
Multiplayer
Infinite Warfare introduces a major overhaul to the class system called the "Combat Rigs". Similar to the Specialist system in Black Ops III, there will be six rigs in total, including Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. All of which have different payloads, weapons, abilities and playstyles. For example, the Synaptic rig is designed for players who prefer to run and gun, while the Phantom rig is suited for players who want to play stealthily. Players can also gain access to several persistent perks, known as "Traits", which give players advantages in combat situations. Additionally, the game retains the chain-based momentum movement system of Black Ops III, allowing players to perform thrust jumps, sliding, and wallrunning.
The game features hundreds of both primary and secondary weapons. Players can gain access to several types of weapons, including traditional ballistic weapons and melee weapons, futuristic energy weapons, and different kinds of grenades, such as the Seeker Grenade and the Black Hole Grenade. Players can add attachments on them to enhance their efficiency. In a multiplayer match, players earn "Salvage" points, which can be consumed to purchase Prototype Weapons, variants of existing in-game weapons which have unique perks known as the "Gun Perks". Scorestreaks return in Infinite Warfare for players who have earned sufficient points in a match. Scoresteaks offer players perks such as the ability to deploy UAV and counter-UAV, and the ability to summon a R-C8 robot, an armored robot designed to defend the player and kill other opponents.
Zombies
The game also features a cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story, separate from the campaign. The mode is designed to be more accessible to new players, with new features such as sharing points and teambuy doors, as well as keeping the core gameplay of the mode intact, such as perks and power-ups. A new feature, Fate and Fortune Cards, is introduced similarly to the Gobblegums in Call of Duty: Black Ops III. Unlike the campaign and multiplayer, Zombies is not themed in space combat, and retains the normal movement system.
Story




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