Call of Duty: World at War on NVIDIA GeForce GTX 1660 Ti (1080p) Redone
Here's a redone benchmark video of one of the OG Call of Duty titles developed in 2008: World at War.
(Old benchmark video: https://www.youtube.com/watch?v=6Gvjsq7Dk5Y)
Some changes have been made to the settings, but not by much. Anti-aliasing has been set to 4x as the highest, with the number of corpses set to medium. V-sync and dual video cards are both disabled. Texture filtering is still set to automatic, with anisotropic filtering set at around half of the bar, despite no number indication. However, texture quality has been set to manual, which means that texture resolution, normal and specular map resolution are all set at high.
In the old benchmark video linked above, fps was capped at 91 during gameplay. Thanks to a command that can be typed in the game's console, /com_maxfps 144 increases the fps and unlocks it. With v-sync still turned off, the average fps during gameplay was around the mid 160s.
PC Specs:
-Windows 10 Home (64-bit OS)
-NVIDIA GeForce GTX 1660 Ti
-Intel Core i7-9700 CPU @ 3.00GHz
-16 GB of RAM
Recorded with GeForce Experience and then edited the video with Shotcut.
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