Call of Juarez playthrough Part 3
Stealth sections are a gamer's bane. That's not to say stealth in itself is bad. There's plenty of games that are build around stealth, sneaking around, and they do it well. But that's the key difference. Those games are built with the stealth mechanic in mind, and the game is build around that. Whereas stealth sections in other games have massive flaws, because the games just aren't meant to handle it. Massive flaws like distractions not distraction people. Flaws like getting spotted across a large area just because it's bright where you are and the enemy you can barely see is looking your direction. Flaws like enemies spotting you when you're hiding behind things because they don't really have line of sight figured out. All instances I ran into today, and I hated it.
It just drives back to the point that there's a good, or at least decent, game buried under this game. But it wasn't completed. It wasn't finished. And what we ended up with is a half-baked game with flaws that keep jumping out at you. Bad AI, combat clearly meant to utilize the bullet time, poorly implemented stealth, and bugs bugs bugs bugs. -- Watch live at https://www.twitch.tv/the_nametag
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