Cameltry Arcade

Channel:
Subscribers:
23,000
Published on ● Video Link: https://www.youtube.com/watch?v=Pn0qOzJMHP0



Game:
Cameltry (1989)
Duration: 28:46
728 views
18


Cameltry's gameplay rules are simple; you must direct a marble to the finish line of a maze before seconds run out. The player controls the 180-degree rotation of its walls causing it to fall downward and reach the goal.
The player must select one of four difficulty levels (Training, Beginner, Expert, and Special). Along the way there are small block walls that must be destroyed (you get 1,000 points), and destroying two in unison or two/more in a row multiplies the game score by double or even more. Pressing the action button also causes the maze to shake as if it were a pinball machine, so as to make the marble perform a "jump," which is useful for getting it out of tight places or tight spots; holding it down instead increases its speed.

The varied animated backgrounds of the levels affect distracting the player and thus losing useful seconds. Once the time reaches 0, he is sometimes given the chance to pick up where he left off with a mini-game, called "Number Match" (inherited from Kiki KaiKai but in a different way): in it he must choose on the first shot the number imposed by the computer in a list from 0 to 90, and if such is not matched the marble breaks and thus goes to game over. At the beginning there is a choice of four runs of increasing difficulty.
Bonus

In each level there are special blocks (both small and large), which when touched give extras and are not always good.

Large X - These are of two types and decrease seconds in the timer. The one with the red X and yellow border two, and the other with the yellow X and red border five.

Small timed one - It is worth three or five seconds but, depending on the color the number is highlighted with, it has different effects. If it is yellow it increases them while if it is red it decreases them.

Small Surprise - Symbolized with a question mark (?), it randomly contains random dots, seconds already mentioned or a block of the timer for a short period, or nothing.

Listed below are the features that mazes are equipped with:
Bumper - Just like in real pinball it bounces the marble, and also gives 500 points.
Small yellow arrow - Similar to the simple block wall, it is simply worth 1000 points and by collecting two/more in a row, the player's score is multiplied by double or even more.

Red arrow with lines - Automatically accelerates the marble.

Stop & Go signal - Obstructs the marble and can be opened by switch. It is usually a shortcut.

Facebook: https://www.facebook.com/InsertCoinArcadeOfficial/
Email: insertcoinarcade@outlook.it







Tags:
Cameltry
Cameltry Arcade
Taito
taito
cameltry
cameltry arcade
Cameltry Taito
Cameltry Taito Arcade
Taito Arcade
Cameltry Arcade Taito
Taito Cameltry
Taito Cameltry Arcade
Arcade Taito
Arcade Taito Cameltry
Arcade Cameltry Taito
Arcade Cameltry
cameltry taito
cameltry taito arcade
cameltry arcade taito
arcade taito cameltry
taito cameltry
arcade cameltry
arcade cameltry taito
arcade taito
1CC
1cc
Cameltry Arcade 1CC
cameltry arcade 1cc
arcade 1cc
CM