Dead or Alive 6 Arcade (APM3 Card)

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Like its predecessors, Dead or Alive 6 is a 3D fighting game where players can move around on a 3D axis, allowing sidestepping and more freedom of movement compared to 2D fighters. The game utilizes four buttons to pull off Strikes (punches and kicks), Throws, and Holds (counters).
Most moves assigned to a character can be pulled off by pressing either punch or kick while holding down or pressing a direction on the d-pad or analog stick. However, elaborate and expert moves and grabs (such as Hayabusa's Izuna Drop) require longer strings of inputs with more precise timing.

The goal is to empty the opponent's life bar, or have the most vitality if the round timer hits 0. Players can use the environment to their advantage, utilizing the unique multi-tiered stages and environmental hazards to bounce their enemies and deal additional damage.

As in other Dead or Alive titles, this game revolves around a rock paper scissors-style Triangle System, where certain attacks will beat out other attacks:

Strikes Beat Throws: Punching or kicking an opponent during their initial grab (before the grab connects) will take priority over the grab and beat the grab.

Throws Beat Holds: Performing a grab on an opponent while they are attempting to perform a counter hold will take priority over the hold, since grabs cannot be countered with a hold.

Holds Beat Strikes: Performing the correct counter hold right before an opponent strikes will beat the strike and will result in a counter hold, dealing damage to the opponent.

For the first time in series history, DOA6 features a special meter. The meter can be used to execute two new special attacks.

Break Blow - A devastating super attack unique to each fighter, that deals guaranteed damage if it connects, but uses 100% of the meter bar.

Break Hold - A parry that works regardless of the height or type of attack if timed correctly, but uses 50% of the meter bar.

To help newer players get into the series, this auto-combo system has been added to the game. By simply mashing Fatal Rush up to four times, players will be able to deal a small amount of damage, augmented by a Break Blow (if the attacking player has a full meter at the end) and put their enemies in a Fatal Stun. However, the enemy can still Hold a Fatal Rush attack if timed right.

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