Can A Game Be Too Realistic?

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When it comes to making immersive, believable worlds, videogames have an interesting problem. It seems to be that the ones that try the hardest to create a truly absorbing setting that offers both limitless freedom and infinite realistic details are also the ones that are the most difficult to get immersed into - and Bethesda's Starfield is one of those games... but why?

What makes Starfield such a flawed game, despite seeming to have the best of intentions, and what techniques can games use to make their settings more immersive and avoid this pitfall of broken suspension of disbelief? Well, as it turns out, The Architect has found two ways, one that places the player front and centre of the world, another that reduces them to a background detail. What matters is that these games actually pick one.

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Other Statistics

No Man's Sky Statistics For Adam Millard - The Architect of Games

Adam Millard - The Architect of Games currently has 1,459,166 views spread across 4 videos for No Man's Sky. The game makes up 1 hour of published video on his channel, roughly 3.50% of No Man's Sky content that Adam Millard - The Architect of Games has uploaded to YouTube.