C&C Generals Brutal - GLA - Operation: 7 2/4

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Part 2/4 of GLA - Operation: 7 in my C&C Generals Brutal walkthrough.

The attacks will beging to grow in size and frequency soon, and as shown near the end of the last video Superweapons are now active. The best course of action to take is to build several Black Markets 3-5 is almost a must until you eliminate an opposition, though more than 5 will help so much. It's likely that the Super weapon strikes from your opponent won't be too damaging, they generally don't go for supplies or anything. You don't want to be in a position where you can only just rebuild after a strike, because you'll never win, so income is vital to maintain. Superweapons of your own also help, and a few can swiftly turn the tide of this battle. Marauder Tanks will be your main attacking unit, and are good to rotate so you're always upgrading them after defeating enemy vehicles. Once you have Superweapons ready, destroy the U.S.A. Command Centre, and after the toxins clear, send in 6-10 Marauders, 3-5 Quad Cannons, as well as a few Buggies and a Rebel laden Technical, which will be useful once this base is destroyed (or preferably captured).

The U.S. War Factory will be evry helpful, as Humvees are more durable than Technicals and have firing ports for infantry, also their Crusaders are more durable and more powerful than your Marauders (well the base form for firepower).







Tags:
iCABALi
C&C
Generals
Brutal
GLA
Operation:
2/4



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