C&C RED ALERT 2 - Allied Mission 1, BRUTAL and real Soviet Invasion (ಥ ͜ʖಥ)
Brutal Lone Guardian, Allied Mission remade by me for C&C Red Alert 2. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
Voxels and SHP artists that made the voxels and SHPs which appeared in this mission:
- azri.apoc
- Conman
- Earthman
- Issly/shin.peter.pan
- Mig_Eater
- Bu7loos
- lefthand
- Commando2047
- Raminator
- Atomic Noodles
- Tyler Adams
- Stingerr
- partyzanpaulzy
- cxtian39 (for the turret of the Flak Truck)
- m7
- melee
- TX1138
- Longwall
- Fryone
- cyanideT
- Da Arg
You know, a lot of people are complaining that the vanilla Red Alert 2 campaign is too easy on hard. So I decided to wind up the difficulty a little bit, I plan to release it later with my C&C Red Alert 2 Refreshed mod. When we start the mission with Tanya in the harbor, normally we have only 4 Dreadnoughts and lots of weak Conscripts from the transport. I spiced it a little with adding 3 Typhoon Attack Subs to protect the Dreadnoughts and adding much stuff in the transports. The initial transports consist of a massive numbers of Conscripts, supported by Flak and Tesla Troopers together with Rhino Tanks ^_^. You have to choose quickly and wisely - risk to lose lots of GIs which are very helpful later or simply fail with escaping Dreadnoughts. To make the mission a little bit easier and balanced, I had to enable stealth detection for Tanya because she doesn't have it Red Alert 2. Just when you clear the first invasion force, there is another big change coming directly at you. The initial paratroopers are now much bigger in numbers, I added lots of them in the planes together with Desolators. You better keep out the GIs out of them, together with Tanya because Desolators can take her out by surprise. And remember, that's only the beginning of the mission where I destroyed 950+ enemies in 10 minutes (ಥ ͜ʖಥ).
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