C&C Tiberian Dawn REMASTERED - "Eviction Notice" Nod Covert Ops Mission (Hard) (No Commentary)

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Playthrough of the Nod Covert Operations mission "Eviction Notice" in Command & Conquer: Tiberian Dawn Remastered on Hard difficulty.

I was actually trying to replicate a graphical bug with harvesters in the latest Remastered patch while playing this, which is why I spend a bit of time just looking at the harvesters in this video. I also cut away some 10 minutes of failed attempts, in case you're wondering about the loads. It was my first time playing this mission.

Tiberian Dawn is surprisingly different from Red Alert. Red Alert's game flow and pacing is not only faster, but also a lot more polished. The units are somewhat less dumb and - again - faster, but the biggest difference comes from the economy and maps. Tiberian Dawn has very small maps which usually means a lot of tight chokepoints, and the economy is very slow-paced. Tiberium is harvested fairly quickly, but the harvesters move slowly, dump their tiberium slowly and tiberium especially grows back very slowly. That means unit and building preservation often matters a ton and early on you need to be very careful on what to build and when. As Nod it's often a good idea to rush out an Obelisk. Sometimes - like in this mission - it's actually the only viable thing to do, or at least it feels that way.

This mission is fairly easy by Tiberian Dawn standards. You need to do some microing and tricks to kill the first couple Mammoth tanks; particularly for the first one you want to bring it slightly into the open and then just surround it with flame tanks. Make sure a couple of flame tanks stay alive for taking down the village, grabbing cash crates and defending. Set up your base, rush out an Obelisk, then keep expanding to the north and building more Obelisks both to the south and to the north. Then build a lot of units, get the nuke from the Temple and crush the GDI scum.

I wanted to actually take down the AI's economy and then make an opening with the nuke, but I failed to account for the very northernmost tib-field right next to the AI base entrance. Due to the limited space and abundance of advanced guard towers, light tanks and flame tanks would've also performed better than bike/buggy spam, although the spam was effective for taking down the harvesters from the south.




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At this time, Rampastring has 761 views for Command & Conquer spread across 6 videos. His channel currently has around 1 hour worth of content for Command & Conquer, roughly 2.61% of the content that Rampastring has uploaded to YouTube.