Cannon Game WIP 2

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Published on ● Video Link: https://www.youtube.com/watch?v=EwxHwvh5HsY



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Iterated upon Cannon Game based on playtesting feedback:
While the core gameplay was satisfying, the controls were difficult to master.
I added an arc indicator to try alleviate this. I also added a new catapult enemy that fires at the player from a distance. I have a few ideas where to take this next, including an offensive gamemode and tower defence gamemode.

Changes to be made:
- Targeting enemies should be clearer.
- The blast radius AOE is unreliable.
- Should find a way to prevent enemies from being covered up by explosions.
- The arc covers up the enemies somewhat - I want to make it more minimalist than it is now.
- Flying enemies still aren't very interesting to fight - they also initially spawn too far away. This wouldn't be as much of an issue if the combo system didn't reward consecutive hits - trying to snipe untargetable enemies isn't satisfying and rewards in cheap combo breaks.
- Maybe need more feedback on the timer, although the timer is just a placeholder for any health/lives systems. Hopefully the catapult enemy gives me more room to play with this, and could in theory accommodate RPG-lite metaprogression.