Cannon Game WIP 2
Iterated upon Cannon Game based on playtesting feedback:
While the core gameplay was satisfying, the controls were difficult to master.
I added an arc indicator to try alleviate this. I also added a new catapult enemy that fires at the player from a distance. I have a few ideas where to take this next, including an offensive gamemode and tower defence gamemode.
Changes to be made:
- Targeting enemies should be clearer.
- The blast radius AOE is unreliable.
- Should find a way to prevent enemies from being covered up by explosions.
- The arc covers up the enemies somewhat - I want to make it more minimalist than it is now.
- Flying enemies still aren't very interesting to fight - they also initially spawn too far away. This wouldn't be as much of an issue if the combo system didn't reward consecutive hits - trying to snipe untargetable enemies isn't satisfying and rewards in cheap combo breaks.
- Maybe need more feedback on the timer, although the timer is just a placeholder for any health/lives systems. Hopefully the catapult enemy gives me more room to play with this, and could in theory accommodate RPG-lite metaprogression.
Other Videos By Justin Dong
2024-02-07 | Aquarium |
2024-02-07 | Mountaintop |
2024-02-07 | Tuned Mass Damper |
2023-11-07 | Character Controller Demo |
2023-10-26 | Combat Roll Testing |
2023-02-02 | Cannon Game WIP 4 |
2023-01-20 | Cannon Game WIP 3 |
2022-12-10 | At the Edge of the West Playthrough |
2022-12-10 | Assassin's Creed Gamedev Playthrough |
2022-11-29 | Yomadland |
2022-11-21 | Cannon Game WIP 2 |
2022-11-21 | Assassin's Creed CGMA WIP 2 |
2022-11-21 | Assassin's Creed: CGMA WIP 1 |
2022-11-21 | Lighthouse-WIP-9: Act 2 |
2022-10-01 | Ronnie Sinclair Edit |
2022-09-15 | Jungle Love: Montage of Hell |
2022-09-09 | Metahuman |
2022-09-09 | Assassin's Creed - WIP Level |
2022-09-06 | Lighthouse WIP 7: Prologue, Act 1. |
2022-07-09 | Lighthouse-WIP-6 |
2022-04-18 | CannonGame Demo |