Capcom Armored Warriors MAME Arcade Longplay | Full Game Playthrough
Capcom Armored Warriors game is a 1994 mecha-themed beat em up action, known in Japan as Powered Gear - Strategic Variant Armor Equipment, for CPS 2 hardware. View Armored Warriors full game walkthrough video on retrogamer channel Retro GameBox.
Main heroes in this one of the most dynamic and original beatemup retro games is a brave team, contains 1st leutenant Jeff Perkins (pilots the AEX-10M BLODIA), captain Ray Turner (pilots the SVA-6L REPTOS), major Glenn Reed (uses the AEX-10H GULDIN) and 2nd Lt Sarah White (uses the AEX-12J FORDY).
Armored Warriors Arcade plot tells that in the year 2281, the United Earth Government and the Principalities of Raia planet signed a ceasefire treaty, ending a war that lasted for half a century. One year after the signing of the treaty, the United Earth Government's 18th scouting party reported that the Raian capital, Melkide, has been captured by an army of unknown origin. The United Earth Government decided to dispatch an army to Raia to retake the capital and rescue its citizens. However, unbeknownst to the general public, the true purpose of this operation was to eliminate the unknown enemy and bring Raia under Earth's control.
Armored Warriors MAME Arcade longplay most prominent feature is its multi-player option, and the ability to augment the players' mechs with a large array of different parts for varied attacks. Multiple regions of the mech could be switched, including the arms, legs and handheld weaponry. Such parts were gained (or lost) by inflicting damage upon enemies, which would cause various parts to disembark and be wielded by the player. Additionally in Armored Warriors playthrough, by using commands, the players could use an option called a "Team-up Change" which initiated a powerful attack used in tandem, and could also further vary the customization of weapons by using a main and sub-weapon.
Armored Warriors gameplay follows a mission-like structure, with seven in total. Each stage consists of the game giving the player prerequisites such as a time-limit to eliminate enemies, a set amount of ammunition for weapons, and destroying a varying number of enemies. Each stage ended with a boss character, and the game provided a competent replay value with the customization options.
Developer: Capcom
Publisher: Capcom
Platform: Arcade | MAME | CPS 2
Genre: Beatemup | Shootemup
Release: 1994
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