Captain Commando Arcade by Capcom Longplay | MAME Full Game Walkthrough
Captain Commando Arcade game is a 1991 futuristic side-scrolling beatemup action by Capcom for Arcade Games and NeoGeo Platforms. View Captain Commando walkthrough video on retrogaming channel Retro GameBox.
The Captain Commando MAME is set in a futuristic version of Metro City, the setting of Capcom's other beat 'em up, Final Fight, and features several loose ties with the characters and settings from that game. The year is 2026. The world is filled with crime. Captain Commando and his three faithful Commando Companions rise up to erase this crime from Planet Earth and from all the Galaxy. But the futuristic criminals they have to fight are endowed with a secret, hidden, evil power. Many of them are Super Criminals, with ability beyond that of ordinary mortals. The leader of all Super Criminals is Scumocide (known as Genocide in Japan).
Captain Commando Capcom gameplay follows the same established in previous their project Final Fight and other similar beatemup games. The player can select between any of the four "Commando Team" members: mummy-like alien from outer space Mack the Knife, leader of the team Captain Commando, highly trained ninja and successor to Bushin-ryu Ninpo fighting style of ninjutsu Ginzu the Ninja or super genius infant Baby-Head, who fights using a own design robot. The player's objective as usual is to move towards the end of each stage, defeat every adversary who gets in their way while avoiding any traps that they may throw at the player's way before eventually fighting the boss awaiting at the final area of each stage. The game consists of a total of nine stages.
Like in Final Fight and other similar retro games, in the Captain Commando full game playthrough each retrogamer can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as shurikens that can only be used by Ginzu. Players also can ride certain robots by dismounting their riders and then jumping over the robot. The robots have their own vitality gauge and if they sustain enough damage, they will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Unlike Final Fight, in Captain Commando longplay weapons can be carried when the player makes the transition to a new area until the stage is completed.
Developer: Capcom
Publisher: Capcom
Platform: Arcade | MAME
Genre: Beatemup games
Release: 1991
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