Capcom vs. SNK Pro [PS1] - play as Akuma

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This is a play-through using Akuma in the PS1 version of Capcom vs. SNK Pro. Read on below for more information...

Akuma is a hidden character in the game. He is an unlockable playable character.

===== Additional Information =====

---- His colour palette in this video is my own custom edit, done in the game's Color Edit mode. It's based on the colour scheme of Shin Akuma from SFA2.

---- In the game's regular system modes, Akuma is a Ratio 4 character. This means that if you select Akuma, you can only play as him alone.

---- As a hidden character, he can be bought/unlocked in the game's Price Mode shop.

---- He is a hidden boss you can fight against in Arcade or Pair Match mode, which means that he does not appear on a normal route. To fight him you need to meet a certain amount of Groove Points before the final stage.

---- When the CPU controls him, he is Shin Akuma who can throw Double Air Fireballs. The human player version of him can never do this.

---- He is known as Gouki in the Japanese version of the game.

===== About Akuma =====
Capcom vs. SNK 1 is the first fighting game that pits the two companie's fighters together, so it's not a surprise that Akuma, being the staple Street Fighter hidden character, made it into the roster.

In this version of the game, the human player version of him is the regular Akuma who can only throw single Air Fireballs. However when the CPU controls him, he is Shin Akuma who can throw Double Air Fireballs. Both are the same character in the game's data, which obviously means that Shin Akuma is activated on regular Akuma through a flag once the CPU is in control. It's basically just like in SSF2T.

===== About PS1 Capcom vs. SNK Pro =====
The PS1 version of CvSPro is a decent port, all the features seem to be there. Unfortunately due to the PS1's hardware limitations, quite a lot of animation frames have been cut. It's not too severe, but it's definitely noticeable if you're used to the Arcade/Dreamcast versions. The loading times are of course a downside, but there's no getting around that on the PS1.

Another reason for the decent port is that the game uses a 4-button move system, which means that there would be much less animation frames needed than if it had been a 6-button move system.

===== PS1 version differences to the Arcade =====

---- The character portrait images used in the Order Select / Versus screens are different to the Arcade / Dreamcast versions, instead it uses squares, much like in CvS2.

---- The game is missing some aesthetic effects, such as the tunnel intros leading into the Groove and character select screen. It's also missing the multiple-monitor screen transitions.

---- The game is missing the special background intros before each match.

---- The lifebars and super gauges look different.

---- M.Bison's and Geese's defeat scenes are FMV.

---- The voices and sound effects seem to be of a lower quality when compared to the Arcade/Dreamcast versions.

---- The game has animation frames cut for all the characters.







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