Capcom vs. SNK Pro [PS1] - Evil Ryu & Orochi Iori
This is a play-through using Evil Ryu and Orochi Iori in the PS1 version of Capcom vs. SNK Pro. Read on below for more information...
Evil Ryu and Orochi Iori are both hidden characters in the game. they are both unlockable playable characters.
I have alternated between the two characters for each match.
===== Additional Information =====
---- In the game's regular system modes, they are both Ratio 4 characters. This means that if you select Evil Ryu or Orochi Iori, you can only play as one lone character.
---- Despite being separate/unique characters in the game, they are considered the EX versions of regular Ryu and regular Iori. They both can be bought/unlocked in the game's Price Mode shop.
---- They are hidden CPU opponents which means that they do not appear on a normal Arcade route. To fight them (separately) you need to meet a certain amount of Groove Points before the 4th stage, and have chosen the correct Groove.
===== About Evil Ryu & Orochi Iori =====
Story-line wise, they are the evil/crazy incarnations of the regular fighters, both have been infused with their own variants of dark power. Aside from a few different sprites/animations and moves, they are essentially palette swaps. Evil Ryu gets the win here because unlike Orochi Iori, he actually has a few different/extra moves when compared to regular Ryu.
===== About PS1 Capcom vs. SNK Pro =====
The PS1 version of CvSPro is a decent port, all the features seem to be there. Unfortunately due to the PS1's hardware limitations, quite a lot of animation frames have been cut. It's not too severe, but it's definitely noticeable if you're used to the Arcade/Dreamcast versions. The loading times are of course a downside, but there's no getting around that on the PS1.
Another reason for the decent port is that the game uses a 4-button move system, which means that there would be much less animation frames needed than if it had been a 6-button move system.
===== PS1 version differences to the Arcade =====
---- The character portrait images used in the Order Select / Versus screens are different to the Arcade / Dreamcast versions, instead it uses squares, much like in CvS2.
---- The game is missing some aesthetic effects, such as the tunnel intros leading into the Groove and character select screen. It's also missing the multiple-monitor screen transitions.
---- The game is missing the special background intros before each match.
---- The lifebars and super gauges look different.
---- M.Bison's and Geese's defeat scenes are FMV.
---- The voices and sound effects seem to be of a lower quality when compared to the Arcade/Dreamcast versions.
---- The game has animation frames cut for all the characters.
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