Captain America and the Avengers (Nes)
Apparently I need to put this here to.
No save state, no cheats, blah.
Probably going for one of the worst games made on the system.
Forced grinding? Check.
Control Inputs that drop? Check.
Cheap level design and enemy placement? Check.
Having the player force the screen to reorient itself by moving back and forth? Check.
Shotty hitboxes? Got um.
Bosses with stupid patterns with a trillion health? Sure, why make it interesting, just add in more hits, maybe the player will fall asleep.
Cheap final boss that combines the worst of these elements? 100% confirmed.
Not even including the instant death barriers that then cause one of your characters to fly across the map. At least put them in a damn region. If they apparently have teleport technology or a plane, fuck, steal that shit cap, ya moron.
Overall frustrating game, extremely repetitive with enemies getting color swaps, with a large chunk of the game being wasted on getting gems, when it could have easily been made more accessible by making enemies give points towards it, bosses and the red alerts, maybe making the player to want to go into them. But no, grindy garbage for a garbage game.
Considering the quality of the games I've played from the company, it's good to hear they went bankrupt. It's too bad it wasn't till way later. Oh well.
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2015-06-04 | Hektor, the Quickening |
2015-06-03 | Hektor |
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2015-05-28 | A Nightmare on Elm street (Nes) |
2015-05-27 | Kirby's Adventure (Nes) |
2015-05-27 | Captain America and the Avengers (Nes) |
2015-05-24 | Child of Light: Boss Rush Supreme |
2015-05-23 | Child of Light Part 1 - 3 / 3 |
2015-05-23 | Child of Light Part 1 - 2 / 3 |
2015-05-23 | Child of Light Part 1 - 1 / 3 |
2015-05-23 | Child of Light Part 2 - 1 / 2 |
2015-05-23 | Child of Light Part 2 - 2 / 2 |
2015-05-15 | Contra (Nes) |
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2015-05-13 | Double Dragon 2: Supreme Master Speed Run |
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